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This is pretty sweet. It'd be nice to have a way to render the file, but I understand that it's still a work in progress.

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Thanks! Yep, I'm definitely looking into a way to render audio. Whenever I post an updated build it will have the ability to record and save audio output, but it will be in real-time due to engine limitations with Godot.

I'm not entirely sure if it's possible to render it so it can be applied without having to wait for the audio file to finish playing, that's something I will need to do some research on.